
Like the Angler, the status message displayed when the Dog is killed is " has left!". Using any item, taking damage, or closing the dialogue window terminates the animation. It only works if there are at least two flat tiles on the same level as the Dog in front of it. It will offer a " Pet" option, which places the player directly in front of the Dog when selected, and displays an animation of them petting the Dog, an effect that is a purely visual. The Dog can be talked to with the ⚷ Open / Activate button, like any other town NPC. The Dog needs a 2-tile floor space to sleep on occasionally it may not move into a house if that space is not available.

The Dog's house can be changed, as with any other NPC, however the Dog can share the same house as another NPC. The only requirements for the Dog to appear is the use of a Dog License and the presence of a valid house. There are six breeds of Dog, with one randomly being chosen when it arrives. The Dog does not count towards the NPCs' "crowded" limit and hence will not affect NPC happiness, although it does count as a regular town NPC for the purpose of the Pylon network.

It arrives at dawn (4:30 AM) the day after the player uses the Dog License, which is purchased from the Zoologist for 5 GC.
